DCS: Digital Combat Simulator

High-fidelity combat flight simulation with incredible attention to detail. From A-10C ground attacks to F-16 dogfights, we fly it all.

About Our DCS Operations

Welcome to our DCS page! We run multiple servers with custom missions featuring dynamic warfare, MOOSE scripting, and a wide variety of aircraft mods.

Whether you're a seasoned pilot or just getting started, there's a place for you in our squadron. We focus on teamwork, communication, and having a good time while maintaining tactical discipline.

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πŸ“Š Pilot Statistics

Live data from all active DynamicWar servers. Updated every 5 minutes.

Server:
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Sorties
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Flight Hours
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Active Pilots
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Air Kills
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Ground Kills
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Deaths
Sorties per Day (7 days)
Flight Hours per Day (7 days)
Kills by Type (7 days)
Coalition Activity (7 days)
Top Pilots β€” Last 7 Days
# Pilot Sorties Hrs Air GND Deaths Side
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πŸ“– Player Guides

New to the server or need a refresher? These guides cover the mission systems and key procedures you'll use on our DynamicWar servers.

πŸ“‹

F10 Menu β€” DynamicWar Features

Mission System β–Ό

The F10 menu is your command center in DynamicWar. Press F10 Other to access the DynamicWar menu, which is coalition-specific β€” NATO players see NATO intel and Russia players see Russia intel.

Available Menus
  • Briefing β€” Full tactical briefing with current situation, support assets, carrier ops, and player operations reference. Automatically shown on first spawn, available on-demand anytime.
  • Radio / TACAN Card β€” Quick reference for all tanker frequencies, TACAN channels, AWACS, carrier frequencies, and JTAC laser codes for your coalition.
  • Supply Status β€” Visual supply bars for every base on your side, including tier averages and CRITICAL/LOW warnings for bases running dry.
  • Intelligence β€” Shows enemy contacts detected by your coalition's INTEL system. Only shows what your side has actually spotted.
  • War Status β€” Territory count, which side has the advantage, and momentum indicator showing if the frontline is shifting.
  • Mission Summary β€” Overview of your coalition's active convoys, air support missions, and garrison status.
  • HQ Status β€” Shows your own HQ locations and any enemy HQs your side has discovered.
  • Fuel Status β€” Fuel levels for your coalition's support aircraft (tankers, AWACS, escorts).
  • My Stats β€” Your personal kill count, deaths, ejections, CTLD deliveries, CSAR rescues, and sorties.
  • Leaderboard β€” Cross-coalition pilot rankings with [NATO]/[Russia] tags. See how you stack up against everyone on the server.
  • Server Info β€” Discord link, website, server name, and DynamicWar version.
FARP Smoke

A separate Request FARP Smoke menu lets you pop smoke at any FARP to help with visual approaches in poor visibility.

πŸ’‘ The briefing shown on spawn includes a Radio/TACAN table and support asset summary β€” check it before asking on comms!
🚁

CTLD β€” Troop Transport & Crate Delivery

Mission System β–Ό

CTLD (Combat Troop and Logistics Delivery) lets transport helicopter and cargo aircraft pilots move troops and supplies between bases. Successful deliveries award supply points to the destination base, directly impacting the war effort.

Compatible Aircraft

Any aircraft with a group name starting with "Transport" or "Rescue" will get CTLD menus. This includes UH-60L, CH-47F, UH-1H, Mi-8, and the C-130 Hercules (which uses the "Hercules" prefix for CTLD-only operations).

How to Use CTLD
  1. Spawn in a transport aircraft at any base.
  2. Open F10 Other β€” you'll see CTLD options for loading troops and crates.
  3. Select Load Troops or Load Crate while on the ground at a friendly base.
  4. Fly to your destination β€” another friendly base or a FARP.
  5. Land within the base zone and select Unload/Deploy from the F10 menu.
  6. Supply points are awarded to the destination base on delivery.
Zone Smoke

CTLD zones automatically pop colored smoke to help you identify landing areas. Look for smoke near base perimeters when approaching.

πŸ’‘ Delivering to bases with LOW or CRITICAL supply status has the most impact β€” check Supply Status in the F10 menu to find where supplies are needed most.
πŸ›Ÿ

CSAR β€” Combat Search & Rescue

Mission System β–Ό

When a pilot ejects, they become a downed pilot on the map. CSAR lets transport helicopter pilots locate, pick up, and return these pilots to a friendly base for a supply bonus and stat credit.

How Downed Pilots Spawn

Any time an AI or player aircraft is destroyed and the pilot ejects, a downed pilot unit spawns at their ejection location. Pilot positions are saved to disk every 5 minutes, so they persist across server restarts.

How to Rescue
  1. Spawn in a transport helicopter (group name starts with "Transport" or "Rescue").
  2. Check your F10 menu for CSAR options β€” it will show known downed pilot locations.
  3. Fly to the downed pilot's position.
  4. Hover low and slow near the pilot β€” they'll be picked up automatically when you're close enough.
  5. Return to any friendly base and land to complete the rescue.
  6. You'll receive a supply bonus and a CSAR rescue stat credit.
πŸ’‘ Downed pilots are often behind enemy lines. Check the Intel menu for known threats in the area before flying in blind. Consider requesting an escort once that system is available.
🎯

JTAC / AUTOLASE β€” Laser-Guided Weapons

Mission System β–Ό

DynamicWar features MQ-9 Reaper drones that automatically orbit the frontline and designate enemy targets with laser codes. This lets players with laser-guided weapons (GBUs, Mavericks, etc.) engage ground targets without needing a human JTAC.

How AUTOLASE Works
  1. An MQ-9 Reaper drone orbits the frontline for each coalition β€” NATO uses callsign "Fox", Russia uses "Wolf".
  2. The Reaper automatically detects and lases enemy ground targets within its sensor range.
  3. Lased targets are assigned one of 4 laser codes per coalition β€” check your Radio/TACAN card in the F10 menu for the codes.
  4. Set your weapon's laser code to match one of the active JTAC codes.
  5. Release your laser-guided weapon β€” it will guide to the lased target.
CTLD Ground JTACs

Transport pilots can also deploy ground JTAC teams via CTLD. Once placed, these teams will start designating targets in their area and are picked up by the AUTOLASE system. This lets players extend laser designation coverage to areas the Reaper isn't orbiting.

Dynamic Repositioning

The Reaper automatically repositions its orbit every 5 minutes if the frontline shifts more than 10km β€” it always stays where the fighting is. If the Reaper is shot down, it respawns after a delay.

πŸ’‘ Check the Radio/TACAN card (F10 menu) for your coalition's active laser codes before loading out with GBUs or Mavericks.
πŸͺ‚

Paratrooper Drops

Mission System β–Ό

C-130 Hercules and OV-10 Bronco pilots can drop paratroopers over contested territory. Successful drops spawn ground fireteams and award supply points to the nearest friendly base.

How It Works
  • Hercules (C-130 mod): Press F8 to release paratroopers. 30 drops are tracked to ground impact and spawn as 6 fireteams at the landing centroid. Awards +5 supply per fireteam (+30 total) to the nearest friendly base.
  • OV-10 Bronco (mod): Use the pickle button to drop paratroopers. 5 drops spawn as 1 fireteam. Awards +5 supply to the nearest friendly base.
Important Notes
  • NATO only β€” no Russia paratrooper-capable aircraft currently exist.
  • C-130J (official ED module) does not support visual drops due to a scripting limitation β€” C-130J players use the F10 CTLD menu for troop transport instead.
  • Coalition-wide messages announce successful drops so your team knows reinforcements have landed.
πŸ’‘ Drop over or near contested bases for maximum impact β€” the supply bonus goes to the nearest friendly base, so positioning matters.
🚒

Carrier Operations β€” Case I / II / III Recovery

Carrier Ops β–Ό

DynamicWar features 3 carrier groups with AIRBOSS managing recovery patterns. Carriers have working TACAN, ICLS, and radio frequencies, plus recovery tankers and plane guard helicopters.

Carrier Frequencies
CarrierRadioTACANICLSRecovery Tanker
CVN-74 Stennis274 MHz74X STNCh 7Arco β€” 257 MHz / 38Y
LHA-1 Tarawa276 MHz78X TRWCh 9None (use KC-135 or Arco)
Kuznetsov124 MHzβ€”β€”None
Recovery Cases
  • Case I β€” Visual conditions (clear weather, daytime). Overhead break pattern. Fly the carrier's BRC (heading), enter the break at 800ft, descend on downwind, turn base, turn final and call the ball.
  • Case II β€” Instrument approach transitioning to visual. Used in reduced visibility. Follow TACAN/ICLS to marshal, then transition to visual for the final approach.
  • Case III β€” Full instrument approach (night/IMC). Marshal at assigned altitude, commence approach on time, fly the ICLS glideslope down to the deck.
LSO Grading

AIRBOSS grades every trap. Your landing quality is evaluated and auto-saved. Aim for an OK-3 wire β€” the LSO is watching!

πŸ’‘ Always top off before attempting a Case III approach at night. Stennis has recovery tanker Arco (BOOM). Tarawa has no recovery tanker β€” Harrier pilots use KC-135 tankers or Arco from Stennis.
β›½

Tanker Refueling β€” Boom vs Probe

Refueling β–Ό

DynamicWar has multiple tanker airwings orbiting in dedicated zones. Knowing which tanker to use and how to join up is essential for long missions.

Tanker Frequencies
TankerTypeRadioTACANAircraft That Use It
Texaco (Boom)KC-135254 MHz18YF-16C, F-15C, A-10C, F-22, F-35
Shell (Probe)KC-135MPRS255 MHz14YF/A-18C, F-14, AV-8B, Mirage, Tornado
Arco (Stennis RT)S-3B257 MHz38YCarrier aircraft (boom)
Boom Refueling (USAF Style)
  1. Tune TACAN to the tanker's channel and fly to intercept.
  2. Approach from behind and below β€” join in pre-contact position (slightly below and behind the boom).
  3. Stabilize and fly formation β€” the boom operator will extend the boom to you.
  4. Hold position steady until the boom connects and fuel flows.
  5. When full, the boom disconnects β€” back away gently.
Probe & Drogue Refueling (Navy Style)
  1. Tune TACAN and intercept the tanker.
  2. Approach from behind β€” you'll see a trailing basket (drogue) on a hose.
  3. Extend your refueling probe (aircraft specific β€” check your cockpit).
  4. Fly your probe into the center of the basket β€” you need to push it forward to connect.
  5. Once connected, hold steady formation while fuel transfers.
  6. When full, gently back away to disconnect.
πŸ’‘ Boom aircraft CANNOT use probe tankers and vice versa. Check the table above to make sure you're heading to the right tanker for your airframe. The F10 Radio/TACAN card also shows which tankers are active.
πŸ”§

Cold Start Procedures

Airframe Guides β–Ό

Most aircraft on our servers start cold and dark on the ramp. Below are quick-start checklists for the most common airframes. These are abbreviated guides to get you airborne β€” for full systems tutorials, check out resources like Chuck's Guides or the DCS manual for each module.

✈️ F/A-18C Hornet β–Ό
  1. Battery ON (right console, aft panel).
  2. Right engine: Move throttle to IDLE, press right engine crank button. Wait for RPM to stabilize.
  3. Left engine: Same procedure for left.
  4. APU OFF once both engines running.
  5. Avionics β€” cycle through the DDI/AMPCD pages as needed. Set radar, TACAN, and radio frequencies.
  6. INS alignment: Carrier align (CV) for carrier starts, ground align (GND) for airbase. Wait for alignment quality.
  7. Set TACAN to your destination or tanker channel.
  8. Arm ejection seat, close canopy, set flaps to HALF for takeoff.
  9. NWS (nose wheel steering) on for taxi.
✈️ F-16C Viper β–Ό
  1. Main power switch to BATT.
  2. JFS (Jet Fuel Starter) switch to START 2. Wait for RPM rise.
  3. Throttle from OFF to IDLE when JFS RPM is sufficient. Engine will light off.
  4. Wait for engine to stabilize at idle RPM, JFS will disengage automatically.
  5. Avionics power switch to ON. MFDs will boot.
  6. Set up TACAN, radio frequencies, and countermeasures program.
  7. INS knob to NAV β€” alignment takes ~8 minutes for full accuracy (or select GPS for faster).
  8. Canopy down and locked, parking brake release, NWS for taxi.
  9. Run BIT checks on the MFD if time permits.
✈️ F-15C Eagle β–Ό
  1. The F-15C is a simplified (FC3) module β€” no clickable cockpit.
  2. Press LShift+L to turn on power (or use the auto-start key: LWin+Home).
  3. Left engine start: RAlt+Home. Right engine: RCtrl+Home.
  4. Once both engines are running, you're ready to taxi.
  5. Set radar to the appropriate mode, tune TACAN via keyboard shortcuts.
πŸ’‘ FC3 aircraft can use the auto-start shortcut (LWin+Home) to skip the manual procedure entirely.
✈️ A-10C II Thunderbolt β–Ό
  1. Battery power ON (left console), then APU ON.
  2. Wait for APU to spool. APU GEN online.
  3. Left engine: Throttle to IDLE, ignition switch, wait for light-off and stabilization.
  4. Right engine: Same procedure.
  5. APU OFF once both generators are online.
  6. CDU power on β€” enter flight plan or set steerpoints as needed.
  7. EGI alignment: Set to NAV, wait for alignment (faster with stored heading).
  8. Set TACAN, radios, TGP (targeting pod) power on.
  9. IFFCC master mode, set weapon profiles.
  10. Canopy closed, NWS active, taxi out.
🚁 Ka-50 Black Shark β–Ό
  1. Collective full down, battery ON.
  2. Fuel pumps ON (forward and aft).
  3. APU: Open fuel shutoff, press APU start. Wait for RPM.
  4. Left engine: Move to IDLE. Wait for spool.
  5. Right engine: Move to IDLE.
  6. Rotor brake OFF once engines are at idle.
  7. Wait for rotor RPM to reach operating range.
  8. Navigation systems: PVI-800 and ABRIS power on, set waypoints.
  9. Shkval (targeting system) power on for Vikhr missile guidance.
🚁 UH-1H Huey β–Ό
  1. Battery ON, throttle to IDLE detent.
  2. Fuel switch to ON, governor to AUTO.
  3. Press starter button β€” hold until N1 reaches ~15%, then release.
  4. Throttle slowly to full open as engine spools.
  5. Wait for rotor RPM to reach the green arc (~324 RPM).
  6. Set radios, check instruments, and you're ready for liftoff.
πŸ’‘ The Huey is one of the most common CTLD/CSAR aircraft. After startup, check your F10 menu for transport options.
✈️ Su-25T Frogfoot β–Ό
  1. The Su-25T is a simplified (FC3) module β€” no clickable cockpit.
  2. Use LWin+Home for auto-start, or manually start engines with RAlt+Home / RCtrl+Home.
  3. Once engines are running, set weapon modes as needed.
  4. The Shkval targeting screen is used for Vikhr and guided weapons.
πŸ’‘ For complete cold start tutorials, we recommend Chuck's Guides β€” they cover every DCS module in detail with illustrated step-by-step procedures.

πŸ—ΊοΈ Development Roadmap - DynamicWar Caucasus

Track the progress of our test server mission development. Build 8.0.36 | ~16,400 lines | BETA READY β€” Beta Testing In Progress

βœ… Phases 1.0 – 6.0: All Core Systems Operational

100% β–Ό
Phase 1.0 β€” Core Framework: 29 bases (7 BLUE, 14 RED, 8 FARPs), supply/warehouse system, economy monitoring, rubber band balance, HQ discovery with respawn cycle
Phase 2.0 β€” Logistics: Ground convoys with demand routing, ambush mechanics with terrain-aware spawning and 10-minute cleanup, stuck detection, air fallback, blocked route expiry
Phase 2.5 β€” Support Airwings: 6 airwings (KC-135 BOOM/PROBE, IL-78, E-3A, A-50), refuel-type escort selection, AWACS 30-min respawn penalty
Phase 2.6 β€” Player Systems: CTLD troop/crate transport with supply integration, CSAR pilot recovery with persistence, coalition-separated F10 menus
Phase 2.6a β€” Paratrooper System: Visual airborne troop deployment from Hercules mod (30 drops to 6 fireteams) and OV-10 Bronco mod (5 drops to 1 fireteam). C-130J uses F10 CTLD menu instead. BLUE only
Phase 2.7 β€” Cargo Airwings: AI cargo flights (C-130, IL-76, AN-26) and helicopter supply runs (CH-47, UH-1H, Mi-8, Mi-26) to FARPs and airbases. Distance-based aircraft selection with per-aircraft range limits. Cold start helo spawns, helipad-precision landing, coalition delivery notifications, inbound cargo status in F10 menu. Combat loss detection and logging
Phase 2.8 β€” Air Defense: MANTIS IADS both coalitions, automode SAM range, AWACS integration, dynamic CTLD SAM filtering
Phase 3.0 β€” Ground Forces: BRIGADE/PLATOON system, 4 platoon types, distance-based garrison tiers, lazy spawn
Phase 3.5 β€” Strategic AI: CHIEF TOTALWAR strategy both coalitions, INTEL detection, OPSZONE at every non-FARP base. CASENHANCED zone sweeps at occupied zones. AI combat flights engage opportunistically (ROE WeaponFree)
Phase 4.0 β€” Naval Forces: 3 carrier groups with AIRBOSS, recovery tankers, plane guard, two-layer escort fleets. Stennis has Arco S-3B. Tarawa/Kuznetsov have no recovery tanker
Phase 4.0.2 β€” Player Slots: ~52 BLUE + ~54 RED slots across bases and carriers
Phase 4.6 β€” Persistence: io-based save/load (supply, ownership, tier, stats), CSAR CSV persistence, route cache, auto-save every 5 min
Phase 4.7 β€” JTAC/AUTOLASE: MQ-9 Reapers (BLUE "Fox" + RED "Wolf"), dynamic frontline orbits, 4 laser codes per side, CTLD ground JTAC deployment
Phase 4.9 β€” Scheduler Consolidation: Merged 6 schedulers into 2 heartbeats (60s + 300s), all pcall() wrapped. Event-driven frontline graph rebuild and enemy distance cache
Phase 5.0 β€” Garrison Tiers: Distance-based garrison tiers with lazy brigade creation, 30s threat monitoring, per-tier platoon composition, batched sphere scans
Phase 5.1 β€” CHIEF Combat Airwings: All 25 ME air templates across 12 airwings (7 land + 5 carrier). Mission types matched to airframe capabilities. FlightControl ATC at all 9 land airwing bases. Mid-mission refueling via tankers
Phase 5.2 β€” Random Events & Economy: Passive supply drain by garrison tier, 10-minute economy replenishment, sabotage/intel/weather/morale events
Phase 5.3 β€” Player Stats & Leaderboard: Per-player stat tracking, persistent JSON save, F10 leaderboard per coalition
Phase 5.4 β€” Player Transport Escort: F10 menu for BLUE transport pilots to request AI fighter escort
Phase 5.5 β€” Player-Constructible FARPs: 4-crate FOB system with rearm/refuel, unique AM frequencies, CTLD persistence, both coalitions, max 5 per side
Phase 5.6 β€” Player-Buildable Air Defenses: CTLD SAM/AAA with MANTIS auto-integration. BLUE: Hawk/Avenger/Vulcan. RED: SA-11/SA-15/Shilka. Max 3 per coalition
Phase 5.7 β€” Carrier Operations: Stennis: F/A-18C + F-14B fleet defense CAP. Tarawa: AV-8B attack wing. Kuznetsov: Su-33 CAP. AIRBOSS on all 3 carriers
Phase 5.8 β€” Dynamic Frontline & Territory: 7 subsystems: frontline graph, dynamic tier reclassification, supply chain severance, strategic value weighting, momentum tracking, strategy adaptation, CAP/AWACS repositioning. Map-agnostic
Phase 5.9 β€” Advanced Ground Combat: Offensive brigades, ARMYGROUP convoys with PLATOON escorts, supply cost, CHIEF garrison defense
Phase 5.10 β€” Performance Optimization: 30-optimization pass: coordinate caching, lazy logging, BFS adjacency (83% fewer iterations), zone caches, event-driven frontline rebuild, batched garrison scans, scheduler frequency tuning. Est. 30-50% CPU reduction
Phase 5.11 β€” Admin Tools: Whitelist-gated F10 admin menus for authorized players: Force Capture Base, Adjust Supply, Un-blacklist All Routes, Force Save, Override CHIEF Strategy
Phase 6.0 β€” Live Stats Dashboard: Per-session CSV logging for every player sortie. Robocopy sync to web server every 5 minutes. Live stats dashboard with Chart.js charts, KPI row, top 15 leaderboard, per-server filter. 5-minute auto-refresh

πŸ§ͺ Beta Testing Phase (Current)

In Progress
Full clean test with persistence wiped. Verify BLUE and RED helo + fixed-wing cargo dispatches, deliveries, supply credits, despawns, and per-aircraft range enforcement across all base tiers.
Verify SEAD/CAS/STRIKE flights engage enemy aircraft encountered en route. Confirm they don't abandon primary mission targets to chase opportunistic kills excessively.
Run DynamicWar for extended periods (4hr+) on test server. Monitor for memory growth in Lua tables, scheduler drift, and cargo flight tracking cleanup. Verify persistence saves remain consistent.

πŸ’­ Map Porting

Future
DynamicWar is map-agnostic. Each theater needs base locations, convoy routes, and ME assets. Phase 5.8 frontline system designed for this purpose.

βš–οΈ Deep Balance Pass (Ongoing)

Ongoing
Supply generation/consumption per tier, convoy frequency/capacity, SAM coverage gaps, RED quantity vs BLUE quality trade-offs, rubber band sensitivity, CHIEF thresholds, sortie rates, CAP attrition, economy feedback loops, player impact tuning, long-session stability (4hr+), Phase 5.8 momentum tuning.

πŸ† Competitions & Challenges

Compete with fellow pilots for glory and prizes! We run regular competitions across our servers. Check back for active and upcoming events.

Screenshot Contest

Best Screenshot of the Month

Submit your most epic DCS screenshots. Community votes pick the winner each month. Use the upload form above to enter!

πŸ… Featured on site + Discord spotlight

Coming Soon
Leaderboard Challenge

Top Gun Challenge

Rack up the most air-to-air kills across all servers in a month. Stats tracked via DCS mission scripting.

πŸ… Custom Discord role + bragging rights

Coming Soon
Mission Challenge

CSAR Hero

Rescue the most downed pilots in a week. Fly into hostile territory, locate the pilot, and bring them home safe.

πŸ… Custom Discord role + site recognition

Coming Soon

Want to suggest a competition? Drop a message in our Discord!

What We Fly

  • A-10C Warthog - Close Air Support
  • F-16C Viper - Multi-role Fighter
  • F/A-18C Hornet - Naval Aviation
  • AH-64D Apache - Attack Helicopter
  • UH-60L Blackhawk - Transport (Mod)
  • C-130 Hercules - Heavy Lift & Paradrop (Mod)
  • CH-47 Chinook - Transport (Mod)
  • And many more modules and mods...

Join Us

Ready to fly? Join our Discord and check the DCS channels for mission times, training sessions, and casual flights.

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